The idea of collecting all the unnamed arguments into a list harkens back to Lisp. It's a generally obvious way to handle them in untyped languages. Doing it in C++ would be a problem, because you need to know the type, and use some expression compiled to use that type (can't use a variable to hold the type itself!).

So if the C++ compiler gave you two arrays, one holding all the params as a list of void*'s, and the second holding typeid objects, the code can't do anything with the typeid other than compare for equality, and you can't do anything with the void* until it's cast back to the proper type. Now if you add the ability to cast to a typeid value instead of a literal type name, it might be useful.


In reply to Re: C# reinvents @_ by John M. Dlugosz
in thread C# reinvents @_ by stefp

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