I would agree that anarchy is no substitute for design. You can't have top-notch security without design for example.

The problem is that usually we are given a false choice of "let's do the blueprints first and fully design everything to the smallest detail and then code" and "let's just start coding." In reality the choice isn't between micromanagement and anarchy, but between segmented responsibility with coordination and either of those two. In my view, segmented responsibility is the clear winner.


In reply to Re^3: Beyond Agile: Subsidiarity as a Team and Software Design Principle by einhverfr
in thread Beyond Agile: Subsidiarity as a Team and Software Design Principle by einhverfr

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