I belive BrowserUk originally wrote this code - I could not find his original post, so I'm sharing again.

This uses threads/queues, and provides the functionality you are seeking, aside from being an excellent reference implementation:

#! perl -slw use strict; use threads; use Thread::Queue; $| = 1; #$OUTPUT_AUTOFLUSH our $KIDS ||= 10; our $WORK ||= 500; our $SLEEP||= 5; sub kid { my( $Q ) = shift; my $tid = threads->tid; my $count=0; printf "Kid: %02d started\n", $tid; ## Pick a work item of the queue and process it while( my $work = $Q->dequeue ) { printf "Kid: %02d processing work item '%s'\n", $tid, $work; $count ++; ## Replace the sleep with the code to process teh work items rand > 0.7 and sleep rand( $SLEEP ); } print "kid: $tid ending after processing $count items.\n"; } ## A queue for communications my $Q = new Thread::Queue; ## Start the kids my @kids = map{ threads->create( \&kid, $Q ) } 1 .. $KIDS; ## Wait till they're all up and running sleep 1 until @{[ threads->list ]} == $KIDS; ## Feed the queue with work ## The limit just ensure we don't fill lots of memory for my $workitem ( 1 .. $WORK ) { sleep 1 while $Q->pending > $KIDS *10; print "Queueing work item $workitem"; $Q->enqueue( $workitem ); } ## Tell them to stop $Q->enqueue( (undef) x $KIDS ); ## And wait for them to do so. $_->join for @kids;

        This is not an optical illusion, it just looks like one.


In reply to Re: Fast provider feeding slow consumer by NetWallah
in thread Fast provider feeding slow consumer by leostereo

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