My apologies'n'condolences to those of us who cannot handle the dead-pan Leslie-Nielsen-serious?. And I do admit, the idea of having BUK discover his nodes losing rep made me giggle a bit. But! Tongue-in-cheek and serious aren't mutually exclusive.

Part of the reason that gave me this writing impulse is having been witness to some disheartening events on certain other forum(s). Growing organically for more than a decade, they must've had the right stuff going on. And yet, I see the ham-handed approaches of the administrator: where a thread becomes unpalatable, the response is to lock it down. Something based on ancient phpBB; there's no XP, no thumbs, no voting there. Which lead me to a premise...

It's 2016 now, and I think any sizable open forum needs a smart method for tension management. Personalities will always collide; trolling and counter-trolling will happen. To shut them off is to preclude conflict resolution, preclude any meaningful outcome (other than frustration).

But what better way to handle this than to employ a game framework. The usual usual: a resource that holds a meaning, moves one can play, victory conditions. Trophies, Top20, you name it. Perlmonks already has this XP minigame (and to great advantage too), but it's about as complicated as a broom simulator.

Want it simple yet complex? Well, probably the easiest is to bring in some poker elements...


In reply to Re: On the serious issue of XP devaluation and other tangentially related or unrelated passing thoughts by oiskuu
in thread On the serious issue of XP devaluation and other tangentially related or unrelated passing thoughts by oiskuu

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