To correct:
my @data; my $tile = SDL_CreateTexture($render, %PIXELFORMAT<ARGB8888>, TARGET, +320, 200);
Then posting the tile to the viewport (this belongs in the render function):
my SDL_Rect $src .= new: x => 0, y => 0, w => 320, h => 200; SDL_RenderCopy($render, $tile, $src, SDL_Rect); ### blits the data arr +ay of, in this case 32 bit wide pixels (ARGB8888)

In reply to Re: Perl 6 SDL2 example - continued by holyghost
in thread Perl 6 SDL2 example - continued by holyghost

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