Thanks for your post, I will go through the concept of Asynchronous programming.
What is the last argument in
call ?
Does First argument define the time ? and we are assuming the first call will be completed in 0.010 time units ?
For writing games, where we will have to do many things simultaneously, like keeping score, updating screen, is that possible with Async Technique ?
I have this doubt because I have seen some simple game code, written using threads, and it works absolutely fine.