Returning objects of different types based on arguments... this sounds like the Factory design pattern.

Update: An example added. It doesn't make much sense, as I'm not sure what your classes do and how they differ. Instead of having the same ancestor (Website), they could share a role instead.

#!/usr/bin/perl use warnings; use strict; { package Website::Factory; use Moose; sub build { my ($self, %args) = @_; my $type = delete $args{type}; my $class; die "Unknown type '$type'.\n" unless $class = { 'drupal' => 'Website::Drupal', 'wordpress' => 'Website::WordPress', }->{$type}; return $class->new(%args) } } { package Website; use Moose; has path => ( is => 'ro', isa => 'Str' ); } { package Website::Drupal; use Moose; extends 'Website'; } { package Website::WordPress; use Moose; extends 'Website'; } my $wf = 'Website::Factory'->new; my $drupal = $wf->build( type => 'drupal', path => '/index.php' ); use Data::Dumper; print Dumper($drupal);

Advantages: you can now add a new type easily. You can (to some extent) change the implementation of the Website classes without need to change the code that creates their instances.

($q=q:Sq=~/;[c](.)(.)/;chr(-||-|5+lengthSq)`"S|oS2"`map{chr |+ord }map{substrSq`S_+|`|}3E|-|`7**2-3:)=~y+S|`+$1,++print+eval$q,q,a,

In reply to Re: Converting Moose object to a subclass of itself by choroba
in thread Converting Moose object to a subclass of itself by nysus

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