A few examples of what the code below can produce (SFW): 1 2 3 4. The embedded text contains the parameters used.

The command line parameters are:

For most realistic "reflections", use relatively large pitch on small diameters. (eg. -M=4 -P=1.5 -S=200 -L=10 (shown above). It is easy to produce weird, unrealistic, confusing results, especially with large diameters and small pitches.

There is a question: What is being reflected in the chrome screws?

#! perl -slw no warnings 'pack'; use strict; use Data::Dump qw[ pp ]; use GD; use constant FNAME => 'CGScrew'; use constant { COS30 => 0.86602540378443864676372317075294, TAN30 => 0.57735026918962576450914878050196, DEG2RAD => 0.017453292519943295769236907684886, RAD2DEG => 57.295779513082320876798154814105, }; use enum qw[ X Y Z A ]; sub rgb2n{ unpack 'N', pack 'CCCC', 0, @_ } ## Construct thread profile segment sub constructThreadProfile { my @points; my( $dia, $pitch, $yInc ) = @_; my $H = $pitch * COS30; # draw flat crest my $x = $dia / 2; my $y = -$yInc; push @points, [ $x, $y += $yInc, 0, 1 ] while $y < ( $pitch / 16 ) +; ## draw upper 30deg flank. my $xd = $yInc / TAN30; my $yLim = $y + 5 / 16 * $pitch; push @points, [ $x -= $xd, $y += $yInc, 0, 0.5 ] while $y < $yLim; ## draw root radius $yLim = $y + $pitch / 4; ## cx = $dia /2 - 7/8*$H +$H/3 my( $cx, $cy, $r ) = ( ( $dia/2 - 7/8*$H + $H/3 ), $pitch / 2, $H +/ 6 ); while( $y < $yLim ) { my $dy = $cy - $y; my $dx = sqrt( $r**2 - $dy**2 ); push @points, [ $cx - $dx, $cy - $dy, 0, $dx / $r ]; $y += $yInc; } $y -= $yInc; ## draw lower 30deg flank $yLim = $y + 5 / 16 * $pitch; push @points, [ $x += $xd, $y += $yInc, 0, - 0.5 ] while $y < $yL +im; push @points, [ $x, $y += $yInc, 0, 1 ] while $y < $pitch; return \@points; } our $M //= 10; our $P //= 1.5; our $L //= 2; our $S //= 100; my $fname = sprintf "%sM%.2fxP%.2fxL%.2fxS%d.png", FNAME, $M, $P, $L, +$S; my $profile = constructThreadProfile( $M, $P, 1 / ( 10* $S ) ); #pp $profile; my( $w, $h ) = ( $M * $S + 200, int( $L / $P + 1 ) * $P * $S + 200 ); my $xc = $w / 2; my $im = GD::Image->new( $w, $h, 1 ); $im->fill( 0,0, rgb2n( 128, 128, 128 ) ); sub xformPoint { my( $point, $rot, $yTrans ) = @_; $rot *= DEG2RAD; my $x = $point->[X] * cos( $rot ); my $y = $point->[Y] + $yTrans; my $z = $point->[X] * sin( $rot ); my $a = $point->[A] * cos( 90 * DEG2RAD - $rot ); return [ $x, $y, $z, $a ]; } my $yTrans = $P / 360; my $maxRad = $M * $S / 2; my $yOff = 100; for my $turn ( 1 .. $L / $P ) { for my $p ( map $_/2, -$maxRad*2 .. $maxRad*2 ) { my $rot = RAD2DEG * atan2( sqrt( $maxRad**2 - $p**2 ), $p ); for my $point ( @$profile ) { my $newPoint = xformPoint( $point, $rot, $yTrans * $rot ); my( $newX, $newY ) = ( $xc + $newPoint->[X] * $S, $yOff + +$newPoint->[Y] * $S ); my $color = ( abs( $newPoint->[A] ) * 256 + (100 - $newY) +); $im->setPixel( $newX, $newY, rgb2n( ( $color ) x 3 ) ); } } $yOff += $P * $S; } $im->string( gdSmallFont, 0,0, $fname, 0 ); open O, '>:raw', $fname or die $!; print O $im->png; close O; system $fname;

With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority". The enemy of (IT) success is complexity.
In the absence of evidence, opinion is indistinguishable from prejudice.

In reply to Reflections on graphic screwing! by BrowserUk

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.