I think you over-complicate it, a lot. Did I get it right, you want 1-to-1 map from 256 greyscale R=G=B, to some 256 "golden" RGB shades? So that you can simply map from images from your previous CUFP node, and, behold, these screws are now golden? Is that intended (and only) use of this magic palette?
In reply to Re: A data selection problem(in3D).
by Anonymous Monk
in thread A data selection problem(in3D).
by BrowserUk
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