Please find below various demonstrations. Increase the loop iteration from 1e5 to 1e6 and watch top or task manager.

#!/usr/bin/env perl use strict; use warnings; use MCE::Hobo; use MCE::Shared; use Time::HiRes qw(time); use feature qw(say); my $number = MCE::Shared->scalar(0); my $start = time; MCE::Hobo->create('task', $_) for 1 .. 4; MCE::Hobo->waitall; printf "duration: %0.3f seconds\n", time - $start; say "number: ", $number->get(); sub task { my ($id) = @_; say "Hobo $id started"; $number->incr() for 1 .. 100000; say "Hobo $id ended"; } __END__ Hobo 1 started Hobo 2 started Hobo 3 started Hobo 4 started Hobo 4 ended Hobo 2 ended Hobo 1 ended Hobo 3 ended duration: 0.872 seconds number: 400000

Fetching data involves extra latency due to workers waiting for a response from the shared-manager process. No worries, it runs reasonably well for being a plain-Perl module.

sub task { my ($id, $val) = @_; say "Hobo $id started"; $val = $number->incr() for 1 .. 100000; say "Hobo $id ended"; } __END__ Hobo 1 started Hobo 2 started Hobo 3 started Hobo 4 started Hobo 4 ended Hobo 3 ended Hobo 1 ended Hobo 2 ended duration: 2.183 seconds number: 400000

Dereferencing involving a fetch and store requires a mutex. Overhead goes up the roof. There's now a mutex lock, TIE STORE + FETCH (2 IPCs for that), and finally a mutex unlock.

#!/usr/bin/env perl use strict; use warnings; use MCE::Hobo; use MCE::Mutex; use MCE::Shared; use Time::HiRes qw(time); use feature qw(say); my $mutex = MCE::Mutex->new( impl => 'Channel' ); my $number = MCE::Shared->scalar(0); my $start = time; MCE::Hobo->create('task', $_) for 1 .. 4; MCE::Hobo->waitall; printf "duration: %0.3f seconds\n", time - $start; say "number: ", $number->get(); sub task { my ($id, $val) = @_; say "Hobo $id started"; for ( 1 .. 100000 ) { $mutex->lock; $val = ++${ $number }; $mutex->unlock; } say "Hobo $id ended"; } __END__ Hobo 1 started Hobo 2 started Hobo 3 started Hobo 4 started Hobo 2 ended Hobo 1 ended Hobo 4 ended Hobo 3 ended duration: 20.343 seconds number: 400000

Let's remove dereferencing. Thus, mutex and OO only.

sub task { my ($id, $val) = @_; say "Hobo $id started"; for ( 1 .. 100000 ) { $mutex->lock; $val = $number->incr(); $mutex->unlock; } say "Hobo $id ended"; } __END__ Hobo 1 started Hobo 2 started Hobo 3 started Hobo 4 started Hobo 3 ended Hobo 4 ended Hobo 1 ended Hobo 2 ended duration: 9.702 seconds number: 400000

Summary

Performance is possible via the OO interface. Dereferencing is nice if you need it. Mutex is possible as well for synchronization. Any fetch from the shared-manager takes extra time. MCE::Shared is fully wantarray aware. Meaning, the MCE::Shared engine will only do extra stuff whenever needed, not more.

Regards, Mario.


In reply to Re^2: Where does the 6th process come from? by marioroy
in thread Where does the 6th process come from? [SOLVED] by karlgoethebier

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.