but you still need a mistakeless representation. Isn't something like this a use case where you are lost without TDD?

I really fail to see why you think that particular example is amenable to TDD, or unamenable to any of the other non-test-driven development methodologies?

Nor why a game's internal data representation should be any more "mistakeless" than that of an automated drug dispenser, or a traffic control system, or fingerprint matching algorithm?

But as you've chosen that example, here's a little thought experiment for you. You are charged with writing a replacement board representation: write your first test.

Chances are, you simply haven't a clue where to start; and you'd defend that by saying that you need a specification.

But how do you write a specification for something you have no idea how to write? So maybe you read this (if you haven't already). So, now you know a little about the possible representations and requirement of them, so write that first test. Once again you (probably) cannot.

One thing I can guarantee, Robert Hyatt didn't use TDD back in 1968, and -- having read a few of his papers -- I doubt that, even given his 50 years of experience and knowledge, that he used it when they switched from rotated bitboards to magic moves circa 2004.


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Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority". The enemy of (IT) success is complexity.
In the absence of evidence, opinion is indistinguishable from prejudice. Suck that fhit

In reply to Re^3: Test Driven Development, for software and for pancakes by BrowserUk
in thread Test Driven Development, for software and for pancakes by talexb

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