This is most likely because OpenGL shaders moved on a bit and now every shader program requires a #version directive at the start.
You could add the appropriate line to the test shader, as discussed in this test report.
A somewhat more recent version of OpenGL bindings is OpenGL::Modern, which also tries to be compatible to OpenGL and OpenGL::Shader, so maybe you want to try that if you want to do shader oriented programming.
In reply to Re: Unable to install OpenGL::Shader
by Corion
in thread Unable to install OpenGL::Shader
by SouthWind
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