Thanks for the correction.
Can someone show me how to use Win32::API::Struct ?
I have the C INPUT struct and I must send a pointer LPINPUT to that when calling SendInput.
If I understand the doc, I should say
Win32::API::Struct->typedef(
*INPUT => qw(
DWORD type;
KEYBDINPUT ki;
)
);
But after that
Win32::API::Type->is_known('LPINPUT') return false
How can I define the INPUT structure, put some data in it and then use that in the SendInput call ?
Thanks
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