Hello, I would like to know how I override an operator such as * for e.g. this 3d engine pseudo code :
sub matrix_calculate { my ($self, $matrix) = shift; ###return my ($matrix4) = $self->{$matrixX} * $self->{$matrixY} * $self->{$mat +rixZ} * $self->{$matrix}; }
The meaning of the XYZ matrices are the rotation matrices with sin and cos.

In reply to perl vs. C++ operators by holyghost

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