Hello fellow monks,
I am a perl game programmer and would like to ask 2 questions :
Can I templatize (C++) for a non player character which has a race.pm and class.pm without using e.g.
our @ISA = ("Race", "Class");
Using this I would like to use both classes to make :
package HollyGame::Entity;
out @ISA = ("Race", "Class");
sub new
{
my ($class) = @_;
$self = { ### positions and stuff
};
bless $self, ref($class) || $class;
};
Then do
package HollyGame::ElfRanger;
out @ISA = ("Elf", "Ranger");
sub new
{
my ($class) = @_;
$self = { ### more or less stuff
};
};
Is there TMTOWTDI ?
The second question is, can I use a parameter name in a $self hash of a module with a way to its change name ?
package Mod::Module;
sub new
{
my $class = shift;
$self = { tobechangedname => "value", } ### to change the tobechan
+gedname at compile and runtime
bless $self, ref($class) || $class;
}
Thanks for any help.
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