Hi, I'm not sure what you mean by "working slow"? I ran your code and it built and ran fast enough so that there didn't seem to be a problem. However, alI I got was 4000 squares which didn't have a scrollbar, but scrolled well with my mousewheel.

When I added "use warnings", I got

Argument "5.88383838383838384.0" isn't numeric in division (/) at ./12 +04438.pl line 42
I'm not going to try and figure out what your program does, but you might want to look at Re: I seek illumination and knowledge for a sample canvas program that works.

Or, a simpler version:

#!/usr/bin/perl use warnings; use strict; use Tk; my $mw = new MainWindow(); $mw->geometry("600x400+200+200"); #for xscroll, must be packed before midframe to be visible my $botframe = $mw->Frame(-bg=>'grey45') ->pack(-fill=>'x',-side=>'bottom'); my $midframe = $mw->Frame(-bg=>'grey45')->pack(); my $midframel = $midframe->Frame(-bg=>'grey45') ->pack(-side=>'left',-expand=>1,-fill=>'y'); my $midframer = $midframe->Frame(-bg=>'grey45') ->pack(-side=>'right'); my $num_channels = 40; my $canvasp; my $canvast = $midframer->Canvas( -bg =>'pale goldenrod', -width=>2400, -height=>25, #need to set scrollregion with a bit extra to ensure #endpoint accuracy. See xscrollit sub -scrollregion=>[-10,0,7250,25], -xscrollincrement => 1, )->pack(-side=>'top'); #for canvasp and yscroll my $midframer1 = $midframer->Frame(-bg=>'grey45') ->pack(-side=>'top'); my $yscroll = $midframer1->Scrollbar( -orient => 'vertical', -command => \&yscrollit, -troughcolor =>'grey45', -activebackground =>'lightseagreen', -background => 'lightseagreen', )->pack(-side=>'right',-fill=>'y'); my $canvasxsd = $botframe->Canvas( #dummy filler -bg =>'grey45', -width=>75, -height=>25, -borderwidth=>0, ) ->pack(-side=>'left'); my $xscroll = $botframe->Scrollbar( -orient => 'horizontal', -command => \&xscrollit , -troughcolor =>'grey45', -activebackground =>'lightseagreen', -background => 'lightseagreen', )->pack(-side=>'right', -fill=>'x',-expand =>1); $canvasp = $midframer1->Canvas( -bg =>'lightsteelblue', -width=>2400, -height=> 50 * $num_channels, -scrollregion=>[-10,0,7250,(33 * $num_channels)], -xscrollincrement => 1, -yscrollincrement => 1, -xscrollcommand => [ 'set', $xscroll ], -yscrollcommand => [ 'set', $yscroll ], ) ->pack(-side=>'left');#,-fill=>'both'); my $canvasd = $midframel->Canvas( #top of left frame dummy filler -bg =>'grey45', -width=>75, -height=>25, -borderwidth =>0, )->pack(-side=>'top'); my $canvass = $midframel->Canvas( #left frame canvas -bg =>'lightseagreen', -width=>75, -height=> 50 * $num_channels, -scrollregion=>[0,0,75,(33 * $num_channels)], -yscrollincrement => 1, ) ->pack(-side=>'top'); #fill in some sample data to see scrolling action for( 0 .. 33 * $num_channels){ $canvass->createText(38, 10 + $_ * 33, -text => "C $_" , ); } #set up top frame canvas... a timeline for(0..7200){ if( $_ % 50 == 0){ $canvast->createLine($_,0,$_,12,-width=> 4,-tags=>['tick'] ); $canvast->createText($_, 20, -text=> $_,-tags=>['tick'] ); } } #set up main frame some canvas data foreach my $y (0..39){ foreach my $x (0..7200){ next unless ( $x % 5 == 0); next if 20*$x > 7200; $canvasp->createText($x * 20, 8 + $y * 33, -text=> 20*$x.'-'.$y, -tags=>['data'] ); } } my ($xt,$yt,$xt1,$yt1)=$canvast->bbox('all'); my ($xs,$ys,$xs1,$ys1)=$canvass->bbox('all'); my ($xp,$yp,$xp1,$yp1)=$canvasp->bbox('all'); print "t-> $xt,$yt, $xt1,$yt1\n"; print "s-> $xs,$ys, $xs1,$ys1\n"; print "p-> $xp,$yp, $xp1,$yp1\n"; $canvast->configure( -scrollregion=> [$canvasp->bbox('all')] ); MainLoop; ################################### sub xscrollit{ my $fraction = $_[1]; $canvast->xviewMoveto($fraction); $canvasp->xviewMoveto($fraction); } ###################################################################### sub yscrollit{ my $fraction = $_[1]; $canvass->yviewMoveto($fraction); $canvasp->yviewMoveto($fraction); } ####################################################################

I'm not really a human, but I play one on earth. ..... an animated JAPH

In reply to Re: Simple PerlTk program working slow by zentara
in thread Simple PerlTk program working slow by dexahex

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