Read that as "add thirty-two 32-bit rands()"
You sure about that?

The issue of entropy distilling is a concern for random number generators. Various sources of randomness are mixed into the pool and typically some one-way hashing applied on the output.

Unless if you're trying to write a PRNG yourself, you don't want to mix anything. The generator is essentially a stream (and implementing such via IO layers is actually very simple.) From a stream, one just consumes characters.


In reply to Re^4: how to get a 64bit random number with rand() ? by Anonymous Monk
in thread how to get a 64bit random number with rand() ? by iglake

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