> I tried to use your solution in my program but, I must admit, I discarded it soon.

Easy... ;-)

use strict; use warnings; use Data::Dump qw/pp dd/; my @paths = find_paths ( [0,0,'start'], [3,1,'goal'] ); pp @paths; sub find_paths { my ($start,$goal)=@_; # --- transform to easier coordinates ($start,$goal) = map old2new($_), ($start,$goal); # --- define closure my @results; my ($gl,$gr) = @$goal; my $pathfinder; $pathfinder = sub { my ( $last ) = @_; # pp \@_ ;# track recursion path my ( $l, $r ) = @$last ; if ( $gl == $l and $gr == $r) { push @results, [ map new2old($_), reverse @_ ]; return; } $pathfinder->( [$l+1,$r ,"left" ], @_ ) if $l < $gl; $pathfinder->( [$l ,$r+1 ,"right"], @_ ) if $r < $gr; }; # --- init recursion $pathfinder->($start); return \@results; } # -------------------------------------------------- # coordinate transformations sub old2new { # left = level - right my ($a_old)=@_; my @new = @$a_old; $new[0] = $new[0] - $new[1]; return \@new; } sub new2old { # level = left + right my ($a_new)=@_; my @old = @$a_new; $old[0] = $old[0] + $old[1]; return \@old; }

( "Result:", [ [ [0, 0, "start"], [1, 0, "left"], [2, 0, "left"], [3, 1, "right"], ], [ [0, 0, "start"], [1, 0, "left"], [2, 1, "right"], [3, 1, "left"], ], [ [0, 0, "start"], [1, 1, "right"], [2, 1, "left"], [3, 1, "left"], ], ], )

Please note, any recursion can be written as iteration. If speed matters this might be worth it.

tybalt is using the same algorithm, just starting from the end (so he doesn't need to reverse the path) and more golfy.

Cheers Rolf
(addicted to the Perl Programming Language and ☆☆☆☆ :)
Wikisyntax for the Monastery


In reply to Re^3: compute paths in Pascal's triangle (aka Tartaglia's one) -- the winner is.. by LanX
in thread compute paths in Pascal's triangle (aka Tartaglia's one) by Discipulus

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