IIRC did AlphaGo train with itself and came up with new strategies, which where not understood by humans anymore.

True, but it did so using a combination of brute force and genetic algorithms (written by humans) and a fitness function(*)(written by humans).

I haven't any knowledge of the code beyond brief potted descriptions, but I suspect there are probably several fitness functions used to assess possible moves at different stages of the game.

When someone comes up with a program that can watch a game or games being played (by humans or programs) and can first divine the rules and then devise a program like AlphaGo, then we'll have something approaching AI.

When a 'general purpose' AI program gets bored of analysing genomes, nuclear reactions and black holes and spontaneously decides to invent a game to combat its boredom; that'll be true AI ;)


With the rise and rise of 'Social' network sites: 'Computers are making people easier to use everyday'
Examine what is said, not who speaks -- Silence betokens consent -- Love the truth but pardon error.
"Science is about questioning the status quo. Questioning authority". The enemy of (IT) success is complexity.
In the absence of evidence, opinion is indistinguishable from prejudice. Suck that fhit

In reply to Re^3: How will Artificial Intelligence change the way we code? by BrowserUk
in thread How will Artificial Intelligence change the way we code? by LanX

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