Let me concur with your statement and add a few cents on my part. I too started out with 'just print statements'. And, oh boy, it was getting on my nerves many a times. I did print statements since the very first time I started coding (at age 13 I believe) with BASIC. I then used prints in Pascal code (I didn't have a good debugger back than). Even when I moved to C I used prints. In many cases it's 'alright', but nothing more.... just about 'alright' to use. However, (and I assume for many it would seem like a mute point) I didn't find putting random (well, at least the first time I need to work on a piece of code that I've never 'debugged' that way before) print statements as helpful and efficient as setting a few breakpoints throughout my code and letting the program run until these points are reached. The problem that I experienced with the print statements was that I'd always have to re-run the code a number of times to just get my print statements placed in the right place and output just the right stuff to get at the root of a bug. This wasn't good for me. Recently (when I started working full-time) this wasn't good for my boss since I found myself wasting too much time playing with prints etc (on systems exceeding 30,000 lines of code in particular).
So, a few years back when I first started with Perl, I thought that this is the one language where I'll try to do it right (and
different!) When I had my first look at perl interactive debugger, I immediately thought "Who in the world could you such a horrible and complex tool?!". Well, to sum up, I was utterly wrong. Once I played with it a bit more, I figured that it was more useful to my productivity as a programmer than my old limbo with prints etc. I frankly find it hard to understand
marlyn and others who say that doing away with prints is much easier. See, I was in your camp at one point as well. However, how easier could it be to simply place a few break pionts in your code and let the program run until these points are reached and do your testing (on 'faulty/suspicious' data) right there, poke it around, execute different variants of a program statement that you suspect might have a bug, etc. There's really
that much use in a debugger. Now, I'm not even talking of those point and click debuggers. I don't like those in particular. However, perl's interactive debugger (where I can get away with not using my mouse) is superb for many debugging needs one might have. It's pretty quick.... there's much I could say about various debugging techniques that the perl debugger allows for and that I've come to appreciate.
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"There is no system but GNU, and Linux is one of its kernels." -- Confession of Faith
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