This is pretty cool, but it doesn't seem to be very fair. Most of the times I tried running it, only one class of warrior (usually whichever on is listed last on the commandline) is ever getting to take turns -- even though the launcher says they're all loaded).

At one point, the launcher decided the game was over before any warrior had taken a turn.

A couple of random suggestions:

Anyway, here's my first attempt at a warrior...

;predecl # hoss1 # if the ratio of enemies warriors to the total num # of warriors is greater # then N, then attack. Otherwise, Spawn. my $ratio = 2 / 3; ;main # Check other warriors my $enemies = JProcRoutines::FindEnemyWarriors; my $all = JProcRoutines::FindWarriors; my $magic_num = (keys %$enemies) / (keys %$all); print "$me : ratio is $magic_num\n"; if ($magic_num > $ratio) { # Pick a random enemy to hit my $rand_enemy = (keys %$enemies)[rand(keys %$enemies)]; # Hit them. &JProcRoutines::Hit($rand_enemy); } else { # Replicate, and if we get an undef back, set up a wait &JProcRoutines::Replicate; }

In reply to Re: Perl meets CoreWars by hossman
in thread Perl meets CoreWars by JPaul

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