I think SDL would be ideal for writing an old 8-bit style game. In fact I used it for exactly that a while back porting a game I wrote in 1991 to run on Windows and Linux. If you were brought up in the 8-bit era then SDL brings back some of the visceral thrill of poking things to the screen and fiddling with the colour map!
I haven't tried SDL in perl (only in C) but I note there is what looks like a comprehensive set of bindings here - SDL. Don't be put off by the huge number of things you can do - like any good API it is very wide and shallow. Just make a screen and get poking!
SDL itself runs fine on many platforms as I'm sure you know and I ported several SDL programs to windows and linux. I'd imagine if you could get the SDL module to compile on a given platform then your game would run.
I'm sure perl will be fast enough - after all we used to write this sort of game in BASIC with a smattering of assembler to plot things and you've got SDL to do that.
Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
Read Where should I post X? if you're not absolutely sure you're posting in the right place.
Please read these before you post! —
Posts may use any of the Perl Monks Approved HTML tags:
- a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
| |
For: |
|
Use: |
| & | | & |
| < | | < |
| > | | > |
| [ | | [ |
| ] | | ] |
Link using PerlMonks shortcuts! What shortcuts can I use for linking?
See Writeup Formatting Tips and other pages linked from there for more info.