Interesting verbiage, "forced to play it". I would say that is not true. Many people may be "forced" to take on certain types of jobs, but I can't remember any time that someone told me they became a software developer because that was the only option they had.
On a more (or less) serious note, the scale of the "project" within my imaginary game is very small/limited. I also think that perhaps if played on a small scale people will be able to identify problems that may arise on a large scale. It also gives people that are not currently in management an oppurtunity to try their hand at it if they are so inclined.
I will admit my first proposed game would most likely turn into something less then small/limited, but in a way that is part of the fun/challege. Making something that solves a problem without generating equally as large if not bigger problems is a real part of software development.
I do agree that it might be tedious to people like myself that do development everyday, but it would also provide exposure to those that don't have any as well as that are thinking of becoming managers.
Another aspect that I didn't bring up in my original post was the post game recap. The Manager and players could post their summary of how things went, problem areas, etc. It would be interesting to see how certain problems were attacked by different people in a non threatening (non-work) environment. So in that vain I guess obfu code would result in point reduction.
Just like firefighters burn real buidings for training we should have a fun place to do development training. If there are other ways to do this in a non-production team environment let me know.
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