I think it depends on what you want to reach.

At first, the planning phase of a software is very important. And if you are able to split up the huge problem into small pieces you can solve easily in a very good and flexible way, very often you can solve problems with just very basic code.

If you want to improve your knowledge in a certain language, you need a lot of training, which may become difficult without doing a lot of coding. And without a lot of coding, you might never find out about many of perl's idiomatics.

When I write some code for customers, I often try to write it as easy as possible and only as complicated as absolutely necessary, because very often, these programs are enhanced or maintained by people who only have a basic perl knowledge or the like. Or if I write a code (e.g. at perlmonks or www.perl.de) which is addressed to a beginner, I'll try to use "easy" perl code that may easily be enhanced.

If I'm playing around in my sparetime and writing some codes propably nobody else is interested, I play around with perl, write programs that perhaps (sometimes hopefully :-) ) will never be finished, just to find out how I could do it. As soon as I've found a way, it very often isn't interesting any more.
With such perl-"games" I improved my perl-skills a lot, found a lot of perl "bugs" which very often turned out to be nice features, or found out about some nice techniques.

Best regards,
perl -le "s==*F=e=>y~\*martinF~stronat~=>s~[^\w]~~g=>chop,print"


In reply to Re: Code re-use: productivity gains vs. skill deprecation by strat
in thread Code re-use: productivity gains vs. skill deprecation by Phemur

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