What a strangely intruiging post... :-)

Ok. I'll bite... For this you need a ithreading perl (this is only tested on 5.8.0 RC1)

#!/opt/perl-latest/bin/perl -w use threads; use threads::shared; use strict; my @scores : shared = (10,10); my @ts; for my $num (0 .. 1) { my $t =threads->new(sub { battle($num) } ); push @ts,$t; } $_->join() for @ts; sub battle { my $me = shift; my $other = $me ? 0 : 1; while ($scores[$me] > 0 && $scores[$other] > 0) { $scores[$other]--; print "Bot $me hit bot $other\n"; select(undef,undef,undef,rand 0.1); threads->yield; } print "Bot $me ".($scores[$me] > 0 ? 'won' : 'lost')."\n"; }

Maybe not bare bones, but certainly bleading edge :-)

-- Joost downtime n. The period during which a system is error-free and immune from user input.

In reply to Re: Battle script by Joost
in thread Battle script by Anonymous Monk

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