They evaluate all moves from the current position, to a
certain depth, then start pruning. It's obvious they cannot
evaluate all moves till the end of the game - that would
mean chess would be "solved", and it isn't. It will technically
unfeasible to solve chess the brute force way for many eons
to come. But before pruning, even at the earliest level, a
chess program
must consider all moves from
the current position - after all, pruning is done based on
evaluating positions.
Okay, we don't "know" how humans make this pre-selection; does it matter? does the mechanism with which the selection is
made determine whether it is the exhibition of intelligence? Or is the ability to make the selection and decision the exhibition
of intelligence?
The ability to make selections and decisions doesn't make
intelligence. After all, any program with an
if
makes a decision.
(But I don't want to go into the question of "what is intelligence"?
That's a holy way I don't feel stepping into.)
If it is the mechanism which is the difference and we don't know what that mechanism is, then how can you state that the
mechanism used in AI is shallow or unsatisfactory for the problem set?
I never said that the mechanism used in AI is shallow. What
I said was that if you call the rather brute force technique
of chess programs (despite some pruning, the technique is brute
force, as it considers way more paths than are needed for
the "solution") AI, then the term AI becomes shallow. Brute
force techniques are amongs the simplest techniques of solving
problems.
Abigail
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