The problem with that approach is that it'd be horribly, horribly slow.
Yes it will be :-)
Maybe you could insert a DESTROY method into the targeted object, possibly aliasing any existing ones, and do the cleanup there?
Something like:
if (ClassName->can('DESTROY') {
*ClassName::OLD_DESTROY = \&ClassName::DESTROY;
*ClassName::DESTROY = sub {
cleanup_object($_[0]);
goto &$_[0]->DESTROY;
}
}
else {
*ClassName::DESTROY = \&cleanup_object($_[0]);
}
Update: this will not get you the object id... hmmm...
Joost frowns, going to get another cup of coffee
--
Joost downtime n. The period during which a system
is error-free and immune from user input.
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