Well, not very cryptic, but in 3D Japh I sorta had the ASCII art thing and mapped it onto diffrent characters. If you check it out, you'll see this:

  1. the DATA line is a bunch of encoded characters, lines are seperated by ; and elements seperated by :
  2. after that, each element that matches ^0(\d+)$ is like '0' x $1, the other elements are just as is.
  3. now we have the screen, so we translate that back to the real character set using a tr and print it.

same technique used in 3D JAPH II (animated).. not quite clever too, but I had fun coming up with it.


He who asks will be a fool for five minutes, but he who doesn't ask will remain a fool for life.

Chady | http://chady.net/

In reply to Re: Obfuscation: Text munging techniques by Chady
in thread Obfuscation: Text munging techniques by FoxtrotUniform

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