I'm starting to wonder whether parrot would be a useful extension language VM for games, similar to QuakeC or UnrealScript. I'm not sure how easy it's going to be to integrate code running on a parrot VM and, say, C, or whether parrot would have too much overhead, but I think it'll be worth looking into.
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The hell with paco, vote for Erudil!
In reply to Re: What are the opportunities with Parrot?
by FoxtrotUniform
in thread What are the opportunities with Parrot?
by tjh
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