totally random thought...
I notice you defined all of your y coords based on the height .. but you used subtraction, so you're still making an assumption about the minimum height. Any time you can define some constraint on a value given another value, you should consider doing so in your code. That way if someone says "Hey this is cool, but it's a little big so i'll change the size to 50x60" your code can deal with the change flawlessly...
my $A = new Vector2D( int($width * 0.3125), int($height * 0.65) ); my $B = new Vector2D( int($width * 0.46875), int($height * 0.75) ); my $C = new Vector2D( int($width * 0.65625), int($height * 0.55) ); my $D = new Vector2D( int($width * 0.65625), int($height * 0.25) ); my $E = new Vector2D( int($width * 0.46875), int($height * 0.45) ); my $F = new Vector2D( int($width * 0.3125), int($height * 0.35) );
In reply to Re: Polygon Filling algorithm in Perl
by hossman
in thread Polygon Filling algorithm in Perl
by rbc
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