Symbolic references are loaded with caveats. If you know them and know to avoid them, you're fine, of course.

Or if you know how to use them, of course :-)

Dispatch hashes are still better. A hash is a portable namespace. Using a dispatch hash promotes separation between disjunct parts of your application's logic: in this case, the hash encapsulates the game logic, while the toplevel code handles the user input logistics.

I am still not convinced that game and user logic need to be separated in *this* particular case, which is why I'm arguing that my posted method *may* be a more maintainable method.

Not to mention that just understanding that you can "store subs in a hash" islarge conceptual step that will open up an entire world of new possibilities.

Ahh, this is good. This is educational for new Perl hackers, which is exactly what is needed. Which is what I'm arguing. I hope that's what folks see in this thread.

Thanks, Aristotle

-- dug

In reply to Re: Re^3: Naming Subs by dug
in thread Naming Subs by eoin

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