If you're interested in developing a serious single-user text-based adventure, may I suggest a non-perl method?
The Text Adventure Development System ("TADS" for short, found here), uses a robust C-like language to define rooms, objects, actions, etc. You actually "compile" your world's code with TADS which you then distribute with the TADS binaries. Your world code is then unreadable and therefore hard to cheat.
A close friend of mine has used this system to good success; he's developed several text adventures of varying complexities. He swears by it, says it allows him to enjoy the text-adventure genre more because he can get into the process of creation more easily.
If you're looking at networking your RPG/text adventure, allowing multiple players into the same "world", or anything of the sort, a pure perl solution may be in order. But if a single-player command-prompt environment is all you need, then TADS is a mighty-fine pre-invented wheel indeed.
Best of luck.
-Shawn / (Ph) Phaysis
If idle hands are the tools of the devil, are idol tools the hands of god?
In reply to Re: Naming Subs
by Phaysis
in thread Naming Subs
by eoin
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