Let's say you know you will be making a hash of 120,000 hashes, each with (up to) 2 values. Instead of making 120,000 tiny hashes, with the overhead of each hash, you can go ahead and make 120,000 blessed scalar-refs and one huge array of 360,000 scalars. Each object will be a blessed scalar. Something like (untested!):
package CoolObject; my @objects; my $next_index = 0; sub new { my $class = shift; my $x = $next_index; my $self = bless \$x, $class; $next_index += 3; return $self; } sub name { my $self = shift; $object[$$self] = shift if @_; return $object[$$self]; } sub attr1 { my $self = shift; $object[$$self + 1] = shift if @_; return $object[$$self + 1]; } sub attr2 { my $self = shift; $object[$$self + 2] = shift if @_; return $object[$$self + 2]; } 1;
Those having read the Panther book will recognize this. Some obvious improvements would include:
  1. Adding the kind of garbage collection he had to re-use entries. (This would be in DESTROY.)
  2. Initialization of attributes. (This would be in new)
  3. Making it into more of a base class that will take attributes. (This would involve adding some sort of attribute registration.)
  4. Adding attribute inheritance. (This would involve attribute registration that walks the ISA-tree.)

------
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Don't go borrowing trouble. For programmers, this means Worry only about what you need to implement.


In reply to An interesting OO representation (was Re3: A memory efficient hash, trading off speed - does it already exist?) by dragonchild
in thread A memory efficient hash, trading off speed - does it already exist? by JPaul

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