If you like to use object oriented features, you can make your task easier.
#!/usr/bin/perl -w package Vertex; sub new { my $class = shift; my $self = [@_]; bless $self, $class; } package Block; sub new { my $class = shift; my $self = [@_]; bless $self, $class; } package main; use strict; # @blockList has 2 blocks b1 and b2 # Block b1 has 2 vertexes v1 and v2 # Block b2 has 3 vertexes v1, v4 and v3 # Vertex v1 has 3 points (2,3,4) # Vertex v2 has 3 points (5,6,7) .... my @blockList; my $v1 = new Vertex(2,3,4); my $v2 = new Vertex(5,6,7); my $v3 = new Vertex(8,9,10); my $v4 = new Vertex(11,12,15); my $b1 = new Block($v1,$v2); my $b2 = new Block($v1,$v4,$v3); push @blockList,($b1,$b2);
Just a curiosity... Is this for a game design or graph theory?. There might be something more available on the CPAN for your purpose.

artist


In reply to Re: using a 3D array by artist
in thread using a 3D array by stu96art

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