I see several problems with this. GD is a graphics library, and in a sense, SVG really isn't graphics, it's text. But that aside, GD is not suited to working in vectors as it maintains its state on a pixel by pixel basis, rather than 'line of color * between x1,y1,x2,y2' or similar vector methods. So I'm sorry to say, GD, without a rewrite, is probably not capable of SVG.
My code doesn't have bugs, it just develops random features.
Flame ~ Lead Programmer: GMS (DOWN) | GMS (DOWN)
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