If you have say something along the lines of a bitmap describing what the area should look like
This is really my main problem. I
don't have anything along the lines of a bitmap or anything else describing how my over all map looks. And I really have no clue as to how I could/should develop one.
At the moment I'm kind of thinking about just defining tiles at the beginning of the map in a header, then just having a list, like:
##header##
name: foo.map
author: baz
size: 250x300
tileset: forest
0=ground1.jpg
1=ground2.jpg
2=trees1.jpg
3=trees2.jpg
//etc etc
##endheader##
0 0 0 0 1 1 1 0 0 0 1 2 2 3 3 2 3 3 //etc
So first I would read the header (uh, some how), go through all of the 'terrain tile definitions' and generate an array with
array[0]=grass1.jpg and so forth. That way i wouldn't have to do hash look ups on every tile. Then from there maybe I could apply further optimizations, such as chunking them into areas and having rows already generated off screen and so forth.
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