try this one.

8 hours to render this patch...

—John

The source code

The interpreter for this file format can be found at http://www.povray.org.
global_settings { assumed_gamma 2.2 } #include "colors.inc" #include "textures.inc" # #include "shapes.inc" #include "stones.inc" camera { location <-5, -10, -130> direction z*8 look_at 0 } light_source {<500, 500, -1000> color White } background { color Gray30 } #declare Block = box { <-10.5, -5, 1>, <10.5, 5, 0> } #default { finish { specular 0.35 roughness 0.005 } } #declare Extrude_z= 1; #declare Ezpos= -0.9; object { difference { object {Block} text { ttf "timrom.ttf" "EGRESSO SCRIBE DICTUM" Extrude_z, 0 translate <-6, 3, Ezpos> } text { ttf "timrom.ttf" "SIC PLEASE ENTER THE STRING TO BE CIS" +Extrude_z, 0 translate <-10, 2, Ezpos> } text { ttf "timrom.ttf" "TUM LACUNAM TUM DICTUM" Extrude_z, 0 translate <-8, 1, Ezpos> } text { ttf "timrom.ttf" "SIC SEARCHED FOR THE STRING MONKEY CIS +TUM" Extrude_z, 0 translate <-10, -1, Ezpos> } text { ttf "timrom.ttf" "BIGUTTAM TUM LACUNAM." Extrude_z, 0 translate <-6, -2, Ezpos> } text { ttf "timrom.ttf" "HUIC VESTIBULO PERLEGEMENTUM DA." Extru +de_z, 0 translate <-8.5, -3, Ezpos> } } texture { T_Stone8 } translate < 0.0, 2, 0> }

In reply to Re: Real monks code in... by John M. Dlugosz
in thread Obfu/golf Contest by hacker_j99

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