True some of these are fascinating, though I must say I am quite happy I did not use Games::Die::Dice... an object oriented dice roller seems overkill to me, especially since I can never predict the sides of the dice I'll need and I don't want to have to constantly call 'new'. Games::Dice would have had more potential and, I admit, it did point out one thing I forgot... the bonus is typically applied to the sum only, not to each roll. I'll probably update this with that corrected shortly.

Thanks for pointing these out.





My code doesn't have bugs, it just develops random features.

Flame ~ Lead Programmer: GMS (DOWN) | GMS (DOWN)


In reply to Re^2: IRC Dice Roller by Flame
in thread IRC Dice Roller by Flame

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