Are you asking how to load a module who's name you
don't know at compile time? Here are some examples:
BEGIN {
if( $^O =~ /Win32/i ) {
eval 'use Win32::SerialPort qw(:ALL); 1;'
or die $@;
} else {
eval 'use Device::SerialPort qw(:ALL); 1;'
or die $@;
}
}
This gets the full effect of use with
symbols imported at compile time so you can use them as
barewords. But doing this is only useful if you know
at compile time what symbols you want to import but not
what module you want to import them from. That is a pretty
rare situation.
$mod= "Junk::Stuff";
eval "require $mod; 1;"
or die "$@";
$obj= $mod->foo("bar");
This is more likely what you want.
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