Why? Why is it better to have a clean_up() method that
DESTROY() calls instead of just a DESTROY() method?
It seems like it potentially makes things more fragile,
since it implies that clean_up() can occur independently
of destruction, which is not the case. That's precisely
the concern -- I don't want to release the resource
while there are still active objects.
Yes, I could add a flag to disable the object after
clean_up, and modify all methods to inspect it, but that
doesn't require a separate clean_up() method, so what does
it actually accomplish?
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