The only addition I'd make to what Abigail said is don't change anything until you have to. If, when a change is required, and it affect 2 or more of the scripts, then factor the peice(s) of common code that had to be changed anyway into a module and call it from there.

In other words, only factor stuff that needed changing anyway. If you do it before it needs to be done, a) you will have to modify it again when the needed change comes along; b) you will probably factor stuff that never changes and risk breaking working code; c) worst of all, you will factor stuff now based on the current state of play, that will later need to be changed, but you'll refactor it in such a way that it will complicate rather than simplifying the future requirements.

If it ain't broke don't fix it till it is. When it is broke, try to fix it in a way that makes it easier to fix next time it breaks.


Examine what is said, not who speaks.
"Efficiency is intelligent laziness." -David Dunham
"When I'm working on a problem, I never think about beauty. I think only how to solve the problem. But when I have finished, if the solution is not beautiful, I know it is wrong." -Richard Buckminster Fuller

In reply to Re: 6 scripts or one? by BrowserUk
in thread 6 scripts or one? by Anonymous Monk

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