Thanks for the summary.

Let me add to that that this is just one "hand" or "round", and the outer level involves poker chips or pennies.

Every player antes up. I don't remember how much from the branded game set I had as a kid, but 5 seems to work well.

Upon getting a skunk, put in 1.

Upon getting a double-skunk, put in 10. I think it was 10, but I set it to 5 too since it seems to make a good game.

Upon reaching (or passing) a committed score of 100 (that is, points accumulated this roll don't count until you "stand"), all other players get one last turn. They may exceed your score, and thus win!

Winner is the highest score (earliest to play last wins a tie; you have to exceed to overthrow the winner), and takes the pot.

So, you may want to minimize how many times you have to put in a chip, even if that doesn't affect your loosing status. That is, should someone already way behind just roll once each turn, to not lose any more cash?

My sample players provided with the framework include (1)always roll N times or until skunked; (2) roll until reaching N points or untill skunked.

—John


In reply to Re: Re: Family/Kids dice game 'Skunk' study by John M. Dlugosz
in thread Family/Kids dice game 'Skunk' study by John M. Dlugosz

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