Since ar0n seems to have dropped the idea of a MUD type game for the PerlMonks community, I have decided to take it upon myself to get things rolling. This is my official announcement: the beginning of PerlMonks MUD is now underway by none other than myself. Any help that other monks may wish to offer is welcome. From rooms and objects to game commands and client/server code, any efforts will be appreciated greatly! The 'official website' for PerlMonks MUD will be kept at http://coruscate.perlmonk.org. Check it out for lots of goodies. Below is a little more info:

I had begun work on the project months ago but gave up for a while once I realized that communicating with telnet clients was hopeless. I have now redesigned things a bit and am also writing a custom client for the MUD server. Unfortunately, the client is a forking one, so windows users will currently be left in the dark. I expect that someone will come up with an alternative rather quickly so that everyone can participate.

Yes, PerlMonks MUD will require a valid PerlMonks login. No, your account information will not be stolen. It currently throws away the login info once the authentication is complete. In the future, a cookie may need to be stored to allow future hits to the site where a login is required (such as Message Inbox or certain xml tickers). When the time comes, a notice will be put up announcing that login cookies are being kept.

Fun times ahead! - Coruscate


If the above content is missing any vital points or you feel that any of the information is misleading, incorrect or irrelevant, please feel free to downvote the post. At the same time, please reply to this node or /msg me to inform me as to what is wrong with the post, so that I may update the node to the best of my ability.


In reply to PerlMonks MUD in progress by Coruscate

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