(hell, I even think multiple inheritance is a good thing :-)
I would agree here, with the caveat that inheritance should be governed by interfaces. For example, one could say that a hovercraft is-a LandVehicle and is-a WaterVehicle. The differences between LandVehicle and WaterVehicle need to be orthogonal, with that any overlap is atomic.
Explanation of my butchering of English:
- If both LandVehicle and WaterVehicle have method XYZ, XYZ does the same type of action for both. Any added features for one can be overloaded, as necessary.
- If WaterVehicle has method ABC that LandVehicle does not, it does something (and only that thing) that LandVehicle cannot do (such as Dive() or DumpBallast() or the like). It shouldn't be something like SlowDown() where LandVehicle has ApplyBrakes().
Multiple inheritance, in my mind, adds several layers of complexity and programmer work that needs to be thoroughly vetted before being approved. That said, there are a few situations where it's warranted.
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