I'm working on a generic Game infrastructure, providing generic Game::Board, Game::Piece, Game::State, Game::Interface, and Game::AI branches to the OO tree. As this was initially meant to be a proof of concept for using die/eval as a signalling method (as well as something to do while bored at work), I didn't really take the design too seriously.

As projects are wont to do, it has taken on a life of its own. Hopefully, it will be helping me to get a new job and I'm thinking I could release it as my first release to CPAN. Soooo ... I need to write tests. (I actually have a to-do list a mile long, but that's another story.)

Now, I'm working on designing the tests first before throwing more code together. I have the tests for the basic classes, like Board, Piece, etc. But, the tests for the Game::AI branch are stumping me. One of the methods is an implementation of the minimax algorithm. How would I go about testing this?

Another concern I'm having is that I also want to use this project to get into XS and Perl/C development. (I'm thinking I could outsource the minimax work to some open-source library or the like.) But, like all refactorings, I need to be able to test it to make sure that the implementation works (if it's mine) and/or the linkages work (if it's not mine).

Help?

------
We are the carpenters and bricklayers of the Information Age.

The idea is a little like C++ templates, except not quite so brain-meltingly complicated. -- TheDamian, Exegesis 6

Please remember that I'm crufty and crochety. All opinions are purely mine and all code is untested, unless otherwise specified.


In reply to (OT) Help with test design by dragonchild

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