Parsing natural languages isn't easy. Just think about the
ways to parse:
Time flies like an arrow.
If you want to parse English, go get a linguistics degree
at a University.
However, for a game you can get away with something else.
Parsing simple sentences, which are often of the form:
VERB [OBJECT [OBJECT]]
Text based games have been around for over three decades,
including Collossal Cave, Zork and thousands of muds. For
many games, source is available, and mudlibs are available
too. Granted, they are typically written in another language
than Perl, but that shouldn't be a problem. The algorithms
will remain the same, and they'll be much easier to implement in Perl than in C or Fortran.
Abigail
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