There's too much simularities between weapons, armors and items to not put part of their stats in a single table. Specific details of a type could be found in another table. I'd do something like this:
table ITEM_TYPE ( ITEM_TYPE_ID numeric -- Primary key. ITEM_TYPE_DESC char -- Description (weapon, armour, ...) ) table ITEM ( ITEM_ID numeric -- Primary key. ITEM_TYPE_ID numeric -- Foreign key into ITEM_TYPE DESC char -- Description. -- More common attributes like weight, value, etc. ) table WEAPON_DETAILS ( ITEM_ID numeric -- Primary/Foreign key. WEAPON_CLASS numeric -- Strength of weapon -- More weapon attributes. ) table ARMOUR_DETAILS ( ITEM_ID numeric -- Primary/Foreign key. ARMOUR_CLASS numeric -- Strength of armour -- More armour attributes. ) table STORE ( STORE_ID numeric -- Primary key -- Store attributes. ) table STORE_INVENTORY ( STORE_ID numeric -- Primary/foreign key *not unique* ITEM_ID numeric -- Foreign key into ITEM. );

Of course, were I to really sit down and take the time to create such a game, I'd probably come up with a totally different idea of how to make the database. ;-)

Abigail


In reply to Re: Efficiency MySQL question by Abigail-II
in thread [untitled node, ID 308077] by Samn

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