Just a try: when going sequentially through the refreshed list of groups, check your objects for each group you go through, updating the info on existing objects or adding new objects for new groups; "tag" every group added or updated so you know you have visited it for this refresh.

When you reach the end of the refresh list, now go through all your objects and drop those which have no "visited" tag (meaning they are no longer in the refreshed list and presumably were removed). At the same time "reset" the visited tag for next time around.

You thus go once through the refreshed list and once through your object list: seems not too "expensive" to me.

CountZero

"If you have four groups working on a compiler, you'll get a 4-pass compiler." - Conway's Law


In reply to Re: Refreshing Objects by CountZero
in thread OT: Refreshing Objects by elusion

Title:
Use:  <p> text here (a paragraph) </p>
and:  <code> code here </code>
to format your post, it's "PerlMonks-approved HTML":



  • Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
  • Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
  • Read Where should I post X? if you're not absolutely sure you're posting in the right place.
  • Please read these before you post! —
  • Posts may use any of the Perl Monks Approved HTML tags:
    a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, details, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, summary, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
  • You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
            For:     Use:
    & &amp;
    < &lt;
    > &gt;
    [ &#91;
    ] &#93;
  • Link using PerlMonks shortcuts! What shortcuts can I use for linking?
  • See Writeup Formatting Tips and other pages linked from there for more info.