I ran into the same sorts of limitations earlier this year while trying to write a simulation server for testing code at work. I ended up trying several things including arrays of select objects under 5.6 and pure blocking sockets in their own threads under 5.8. I tried it under both linux and Win2k with about the same results.
Anytime I got past the 64 limits I seem to run into another limit around 110-125 or so. I did not try a select object per thread under 5.8 and perhaps when there's time I will. However, I need to service about 1000 sockets simultaneously and just couldn't get it to work very well even at around 100, performance dropped off. Unfortunately I ended up doing it in java which is working pretty well. For everything else I do, Perl rocks!
Perhaps Perl 6.? will have a better setup for this issue.
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