The following snippet works fine if line 4 reads "my $display = 1;". If 'display' is '0' (zero) instead, the script starts with no errors, but the Tk display does not appear.
I figure the most likely is that I am missing something glaringly obvious. If that is not the case, is there a special way to declare a numeric variable as '0', or am I just a hugely confused person who needs to read his Perl Basics a bit more?
What I particularly can't understand is that, when the display variable starts as '1', and you reset, display is then '0' with no problems.
Any help appreciated :-)

use Tk; use strict; my $init = 0; my $display = 1; my $mw = MainWindow->new; $mw->geometry("300x100"); my $menubar = $mw->Frame()->pack(-side => 'left'); my $mainframe = $mw->Frame(-bg => 'darkblue', -container => 0); $mainframe->pack(-fill => 'both', -side => 'top', -expand => 1); $menubar->Button(-text => "Start", -command => \&start)->pack(-side => + "left"); $menubar->Button(-text => "Stop", -command => \&stop)->pack(-side => " +left"); $menubar->Button(-text => "Reset", -command => \&reset)->pack(-side => + "left"); my $abc = $mainframe->Label(-textvariable => \$display); $abc->pack; $abc->repeat($display, \&update); MainLoop; sub start { $init=1; } sub stop { $init=0; } sub reset { $init=0; $display=0; } sub update { if ($init==1){ $display++; } }

In reply to Tk not functioning if variable is zero by pseudosocrates

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